I don’t really care at all what your subjective opinion about who Bliz listens to is or if it makes you angry. This means that pillar boxes are a technical necessity to prevent stretching no matter how you feel about them. I said the game core displays in widescreen. This isn’t a response to what I said it is just tangential garbage. They dont listen to the people who actually plays this game. This is what pisses people off, and its why blizzard has arguably one of the worst reputations of all gaming companies.
From a marketing perspective, that is probably why they are refraining from improving wide screen support in Warcraft III TFT, similar to how in SC they did not add wide screen support for legacy graphic mode.Īlso, to respond to the rest of your rambling, the main reason why the classic developers reputation is so bad is because they only listen to a small group of clueless people from the hive workshop community while ignoring 99.9% of the players. That said all these issues will be fixed with Reforged as new artwork and systems will bring everything to be wide screen aware. Before one was forced to play with pillar boxes at all times because the game view was not wide screen aware at all. The menus and load screens are still 4:3 and hence still require pillar boxes, but in game the game camera is fully wide screen aware and the UI gets extensions for most resolutions rather than pillar boxes. If one failed to do this then the game basically ran in ugly stretch mode.Ĭurrently there is a hybrid wide screen support, unlike before.
#WARCRAFT III WIDESCREEN DRIVER#
The pillar boxes are not wide screen, however they are needed for non wide screen content to display correctly on wide screens.īefore they were added automatically, one had to select a 4:3 ratio resolution and then configure the graphic driver scaling to not stretch so that the pillar boxes were generated. The guy thinks that black bars is widescreen. Some would even argue they were designed for CRTs so at least require scanlines to be vaguely accurate. For example applying method 2 to Warcraft III would result in the entire resource and time of day bar being cut, as well as most of the command card, minimap and unit status bar.Īll SNES and GEN games are 4:3 and were designed as such.
#WARCRAFT III WIDESCREEN PC#
Warcraft III, and most PC games, do not have such an overscan area built in and hence one is forced to use pillar boxes. Cut off the top and bottom of the 4:3 image so it becomes 16:9.īoth are used for television programs but television programs have an overscan area as legacy from the days of CRT so can afford to cut part of the image.Use pillar boxes to left and right with the 4:3 image in the middle.There are only 2 ways to show 4:3 content on a 16:9 display. Or listening to a famous song but speeding it up so it is no longer in tune or correct tempo. It would be like looking at a piece of famous art but mixing all the brush strokes together until it is just a blurry mess. They are necessary otherwise you are not getting the experience the content creators wanted.